The Reaver focuses on increasing Anomaly power and buffs abilities like Resistence Piercing, Weakness and Skill LeechĬurrently there’s a couple of ways to play the Trickster – there’s the all out aggressive build, which is good for solo-players or you can focus on a support, team orientated build.The Harbinger feels slightly more like a tank as your health and shield regeneration is priority.The Assassin focused on boosting your weapon damage and increases crit damage.Eatly in the trees there is a little overlap, but later on things do get quite specific so it’s best to test things out and see what fits your playstyle. In the demo we’ve only had a few class points available for upgrades, but in the main game we’ll be able to unlock new skills and abilities on one of these trees. There are three main paths in the Trickster’s skill tree: Assassin, Reaver and Harbinger. Create a shockwave that suspends enemies in the air leaving them unable to fight for 3.5 seconds and inflicts Weakness. All marked targets will be inflicted with Slow and for 10 seconds the first damage dealt by you will be doubled. The blade will ricochet between a maximum of 5 enemies within a small radius, dealing damage and marking them. Triggering the skill again will bend spacetime and teleport you back to the marked spot. Receive a shield and mark your location for 28 seconds. The skill lasts for 5 seconds.īorrowed Time: Type: MOVEMENT. Create a whirlwind of Anomaly blades that deal damage and Interrupt onto enemies within a small radius of you with every hit. The skill lasts until you reload or switch weapons.Ĭyclone Slice: Type: DAMAGE, INTERRUPT. Fill your weapon’s magazine with Anomaly-infused bullets that deal significantly more damage to enemies. Select an enemy and teleport behind them and receive a shield bonus. Create a spacetime Anomaly that inflicts Slow onto enemies and projectiles for 10 seconds. Paralyze and slice enemies in front of you, dealing damage and inflicting Slow and Interrupt to all targets. In the demo we only have a limited set, and this will open up once the full game is here. Different combinations of skills can be combined with weapons and armour to create very effective builds. Every close range kill heals you by 20% of your maximum Health and grants you 12% Shield.Įach class has eight skills, but you can only equip three of them at a time.Active Shield grants 5% damage mitigation.Healing MechanicĮach enemy killed in close range heals you and grants a portion of Shield. The base cooldown is 1 second (sprinting Melee Skill 2 seconds) however, each subsequent uses of the Melee Skill increases its cooldown-even in between abilities and weapon fire. Sprinting (vs standing) before using the Melee Skill changes to a ground-slam that appears to have a larger area-of-effect but also has a longer cooldown. The Melee Skill does not require a skill slot nor any Class Points. Melee Skillĭeal damage and inflict Slow to all enemies within a small radius. One skill trees do take them down a tanky style of gameplay, but as well as that they do have the option to interrupt enemies with their abilities, slowing things down for teammates and allowing fellow Outriders to control the battlefield. Trickster’s have been designed like a typical Rogue class so they can get in and up close to their opponents, deal huge damage and then get out back to safety. Trickster’s can use their abilities to slow down and paralyse enemies and even teleport behind their foes and infuse ammo with the powers of the Anomaly. Trickster is a close-range class that’s fast and can easily hit & run targets.
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